How to Survive Every Round
Death Order: Simon Says rewards calm listening more than fast reactions. One missed word, late movement, or rushed shortcut can end a run, so learning each event gives you a major advantage over players who simply follow the crowd.
Up to 36 players enter a deadly series of command-based rounds. Players are steadily eliminated until one survivor remains. The core rule is simple: obey instructions that begin with “Simon says,” and do not act on instructions that do not.
The difficult part is that the game mixes direct commands with movement events, social spaces, hazards, and player-selected activities. A command can send everyone to a floor, demand an emote, start a race, or set up an event where positioning matters more than speed.
| Situation | Best response | Common mistake |
|---|---|---|
| “Simon says” command | Perform the requested action promptly | Waiting so long that a timed command expires |
| Command without “Simon says” | Stay still and avoid interacting | Copying the group automatically |
| Floor or room order | Move by the safest direct route | Jumping between floors or taking risky shortcuts |
| Elimination race | Start immediately and use clean movement | Panicking and colliding with other players |
| Event announcement | Identify the objective before moving | Assuming every announcement is a command |
Treat every spoken line as a test. Pause for a fraction of a second, confirm whether the phrase includes “Simon says,” then act decisively. That tiny habit is more reliable than trying to react faster than everyone else.
When the lobby is crowded, do not stand directly inside the largest group. Leave yourself room to turn, jump, crouch, sit, or run without being pushed into hazards or losing track of where you are.
Command Discipline and Movement Basics
The basic Simon Says rounds become much harder when commands arrive quickly. You may be told to jump, crouch, sit, stand on tables, enter a circle, stay in place, or travel to a specific area. Movement is not merely cosmetic: acting at the wrong time can eliminate you.
Keep your camera useful. A slightly raised third-person view helps you see doors, stairs, tables, circles, and nearby players. In crowded rooms, a low camera angle can hide the route you need or make it difficult to tell whether you are safely inside a marked zone.
Use controlled movement rather than constant jumping. Repeated jumping can cause you to drift, overshoot a circle, or accidentally touch a boundary. It may also make it harder to stop instantly if the next instruction lacks the required phrase.
| Command type | What to do | Survival tip |
|---|---|---|
| Jump, crouch, or sit | Use the requested action once | Release movement keys before acting |
| Stand on tables | Reach a stable tabletop quickly | Choose a nearby table, not the most crowded one |
| Get in the circle | Enter fully and stop | Stand away from the edge |
| Stay in the circle | Remain still until released | Do not follow players who leave early |
| Go to a room or floor | Take stairs and obvious routes | Memorize the cafeteria, basement, and cell areas |
A useful priority order is:
- Listen for the opening words before moving.
- Locate the target area with your camera.
- Take the shortest safe path.
- Stop once you meet the objective.
- Keep listening, because a follow-up command may arrive immediately.
Commands sometimes create false confidence. For example, an instruction to sit down may be followed by a plain “stand up.” If “Simon says” is missing from the second line, remain seated. The safest players are not necessarily the quickest; they are the ones who separate the command phrase from the action itself.
Extra lives can provide breathing room early on, but do not build a strategy around them. Later rounds may remove every remaining extra life, turning every error into a permanent elimination.
Event Walkthrough: Rooms, Trials, and Races
Between standard commands, Simon can begin larger events. These events change the win condition, so stop treating them as ordinary Simon Says rounds. Listen for the setup, identify the active zone, and avoid assuming that the first player to move has understood the objective.
Lunch typically sends players toward the cafeteria. It can involve a request or interaction sequence, including asking for food politely. Move into the cafeteria only when instructed, then focus on the prompt rather than running around or interfering with others.
Door trials ask players to choose a door wisely. There is no universally safe door pattern to depend on, so do not expect a guaranteed route from a previous round. Choose promptly, avoid blocking other players, and be ready for the next trial instruction after entering.
| Event | Goal | Practical approach |
|---|---|---|
| Cafeteria or lunch | Reach the cafeteria and complete the prompted interaction | Arrive early and leave space around service points |
| Door trial | Pick a route and survive the outcome | Choose without freezing; watch for the next command |
| Last-person race | Avoid being the final arrival | Use the direct path and begin instantly |
| Obby | Complete the obstacle course | Favor consistency over difficult skips |
| Two-player duel | Defeat or outlast the selected opponent | Keep distance and learn the arena layout |
“Last person to” events are especially dangerous because hesitation is often fatal. If Simon says the last person to reach the cafeteria, basement, second floor, or another destination dies, begin moving at once. Do not wait to see what the crowd does.
For obstacle courses, use the normal intended route unless you are already comfortable with advanced movement. A risky shortcut that saves one second is worthless if it sends you back, makes you miss a platform, or costs the round. Keep your camera pointed toward the next landing point and avoid getting trapped behind other players.
Duel rounds select two players to fight. If you are chosen, stay mobile and do not run in a predictable straight line. If you are not chosen, remain out of the combat area unless a command tells you otherwise. The event can change quickly, and accidental movement can still be punished.
Hide, Seek, Chairs, and Hazard Events
Hide-and-seek begins when Simon selects a seeker and tells the other players to hide. This is one of the few events where a strong hiding location can matter more than raw command discipline.
Hide behind cover that breaks line of sight, but do not choose a place with only one obvious exit. A good spot lets you move if the seeker approaches, while a dead end can leave you exposed. Avoid hiding where the entire crowd runs first.
| Event | Winning habit | Risk to avoid |
|---|---|---|
| Hide-and-seek | Use cover with an escape path | Staying in an obvious corner |
| Musical chairs | Track chairs and wait for the correct instruction | Sitting when “Simon says” was not used |
| Bomb on a player | Keep distance and watch for orders | Crowding the marked player |
| Killer release | Maintain awareness and keep moving safely | Running blindly into hazards |
| Bear trap event | Watch the floor and other players’ paths | Chasing a crowd through tight spaces |
Musical chairs adds a classic Simon Says twist. When the music stops, do not automatically sit. The key instruction may specifically say to find a seat only if Simon says so. Players who react to the music instead of the wording can be eliminated even when they reach a chair first.
Bomb and killer events make crowd management essential. If a player receives a bomb, avoid clustering around them and leave a route for yourself. When a killer is released, keep visual awareness of nearby doors, corners, and players; sprinting without a plan can make you easier to catch.
Bear traps and similar hazards reward patience. Watch where players step, give dangerous objects space, and do not let the urgency of an announcement override the actual command rules.
FAQ
What is the main goal in Death Order: Simon Says?
Survive the elimination rounds and become the final remaining player. The game combines Simon Says commands with events such as races, hide-and-seek, trials, obstacle courses, and combat.
How do I avoid losing to a fake command?
Do not perform an action unless the instruction begins with “Simon says.” Train yourself to listen for the phrase before reacting, even when many players move at once.
What should I do in last-person races?
Move immediately when a valid command starts the race. Use the simplest route to the destination, avoid collisions, and do not stop to watch other players.
Is there a guaranteed safe door in door trials?
No fixed safe-door rule has been officially confirmed. Make a quick choice, stay alert for the next instruction, and avoid relying on a route that worked in an earlier trial.
Does this death order: simon says full walkthrough (roblox) apply to every match?
Yes, the survival principles apply across matches: listen for the phrase, understand each event objective, use safe movement, and avoid copying the crowd without confirming the command.