Winning the Badge
The win badge matters because surviving a few commands is not enough: the match only ends when one player remains alive. In Death Order: Simon Says, every round can remove players through movement orders, hazards, voting events, and special roles. Your best chance is to stay calm, identify the speaker, and treat every instruction as a possible elimination test.
A death order: simon says win badge is tied to winning the final survival contest rather than simply participating in a round. The decisive objective is to be the last living player when the match concludes.
The game starts with a large group of players, but only one can leave as the winner. That makes consistency more valuable than flashy plays. Avoiding one careless movement can matter more than being first to reach an objective.
| Priority | What to do | Why it helps |
|---|---|---|
| 1 | Listen for “Simon says” before acting | Moving on an unapproved command can eliminate you |
| 2 | Watch where other players go | It helps reveal floors, rooms, circles, and routes |
| 3 | Complete urgent objectives safely | Late players may be eliminated in race-style rounds |
| 4 | Preserve your position in the late game | The final player alive wins the match |
Do not assume every spoken instruction is safe. Commands may tell players to jump, crouch, sit, stand on tables, go to bed, enter a cafeteria, move between floors, or hide. The important distinction is whether the command is properly introduced by Simon.
Understand the Command Rules
The basic rule is simple: follow commands that begin with “Simon says,” and do not react when the speaker gives an instruction without that phrase. The difficulty comes from the speed of the rounds and the variety of commands.
A legitimate command can require an immediate action, such as sitting or jumping. It can also require navigation, including reaching the basement, cafeteria, first floor, second floor, a cell, a line, or a marked circle. When a command includes a deadline, the risk increases because being last can be fatal.
Pause for a fraction of a second before moving. That short check prevents the most common mistake: copying a crowd that reacted to a command Simon did not authorize.
| Command situation | Safe response |
|---|---|
| “Simon says jump” | Jump promptly |
| “Go to bed” without “Simon says” | Stay still unless another valid command changes the situation |
| “Simon says go to the basement” | Travel to the basement efficiently |
| “Simon says the last player to the first floor dies” | Move immediately and choose the shortest reliable route |
| “Leave the circle” without the required phrase | Remain in the circle if you were validly told to stay there |
Crowd behavior is useful, but it is not proof. A cluster of players can be wrong, especially after a fake instruction. If you are uncertain, prioritize the exact wording over the crowd’s reaction.
Commands can also shift the safe location quickly. You may be told to enter a circle, remain inside it, move to a floor, open your cell door, or hide. Once you fulfill a valid instruction, do not add unnecessary movement. Extra movement creates opportunities to misunderstand the next command.
Survive Events, Roles, and Challenges
Not every elimination comes from a movement command. The game can introduce special events that make positioning, awareness, and timing essential. Players may receive weapons, bombs, bear traps, medical kits, gas masks, or bounties. Other rounds can release a killer, select a seeker, or activate cameras.
When another player receives a dangerous item, give them space. A bomb carrier or armed player can make crowded areas unsafe, while a bear trap can punish predictable paths. If you receive a defensive item such as a gas mask or medical kit, use its protection carefully instead of exposing yourself unnecessarily.
| Event or role | What changes | Best survival habit |
|---|---|---|
| Bomb assigned to a player | Nearby players may be endangered | Spread out and avoid bottlenecks |
| Weapon or knife assigned | A player can threaten others directly | Keep distance and maintain an escape route |
| Bear trap assigned | Routes can become hazardous | Avoid blind corners and crowded doorways |
| Seeker selected | Hiding players can be found | Hide early in less obvious locations |
| Killer released | Active pursuit becomes a threat | Move away from open, crowded paths |
| Gas mask assigned | Hazard protection may become valuable | Save it for the relevant danger rather than showing it off |
Hide-and-seek rounds reward preparation. When Simon selects a seeker and orders players to hide, do not wait until everyone else has scattered. Move promptly, but avoid the first obvious hiding spot. Places close to the initial group are often checked early.
Killer rounds require a different mindset. Staying in a large group can feel safe, but it can become a trap if the killer enters the same room. Keep track of exits and avoid being pushed into a dead end. You do not need to outrun every player; you only need to remain alive longer than they do.
Some events also involve voting. When told to vote for the next event, make the choice quickly after confirming it is a valid command. Voting may determine the next test, but surviving the chosen test remains the real goal.
Finish Races and the Endgame
Race-style tests are among the most dangerous parts of a match because they explicitly punish the final player to arrive or finish. The game can send players to the basement, require an obstacle course, ask them to select a door, or order them to reach a floor before everyone else.
An obstacle course can be especially costly because falling, hesitating, or taking an unfamiliar route puts you behind the group. Focus on completing it cleanly rather than rushing every jump. A steady path is usually safer than a risky shortcut that sends you back.
Use this checklist when a timed objective begins:
- Confirm that Simon actually gave the instruction.
- Identify the destination before following the crowd.
- Take the shortest route you can complete reliably.
- Avoid collisions at doors, stairs, and narrow hallways.
- Finish the objective before looking for a better hiding or combat position.
- Stop moving once the task is complete unless another valid command follows.
Door-choice challenges demand patience as well as luck. You may be ordered to choose a door and choose wisely. If players ahead reveal that a route is dangerous, do not blindly follow them. But do not delay so long that the game’s pacing or a follow-up command catches you exposed.
The endgame is often far less forgiving than the opening. Extra lives can be removed, leaving every mistake permanent. At that point, aggressive players may eliminate one another, which can benefit you if you avoid becoming involved.
When the final instruction establishes that the last player alive wins, survival becomes the only meaningful objective. Do not chase a player just to secure a risky elimination. Keep a safe route, avoid hazards, and let opponents make the mistakes you spent the match avoiding.
FAQ
How do I get the death order: simon says win badge?
Win the match by becoming the last player alive after the final survival condition is announced. You must survive the command rounds, events, races, and any late-game eliminations leading up to that moment.
Do I need to win every round?
No. You need to survive every round, not necessarily dominate every challenge. Completing objectives safely and avoiding disqualifying movement is more important than being first unless the round specifically eliminates the last player.
What is the fastest way to lose?
Acting on an instruction that does not begin with “Simon says” is one of the fastest ways to be eliminated. Other common losses come from arriving last in a race, failing an obstacle course, or staying too close to dangerous players.
Should I follow other players?
Use other players as navigation clues, but do not rely on them to interpret commands correctly. A crowd can react to a fake instruction, run toward a dangerous route, or create a bottleneck that makes you late.
What should I do when a killer or seeker is released?
Move with purpose, not panic. In a hiding round, choose a less obvious location early. In a killer round, keep distance, watch exits, and avoid dead ends or crowded rooms where escape is harder.